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Artefacts via D3DImage in WPF

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If I use fw1FontWrapper library in regular window text is drawing fine. But when I draw text in WPF window via D3DImage text has white edge. Please see attached image.

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jzink wrote Feb 27, 2013 at 3:24 PM

Those artifacts look like an issue with the sampling. Do you know what type of filter is being used to sample the glyph texture?

MarkSinclair wrote Jan 2, 2014 at 10:44 AM

I'm seeing this in a WPF window also. When I set the number of MIP levels to 1 this issue goes away, but then I of course have lower-quality text.

wrote Jan 2, 2014 at 10:45 AM

scandella wrote Dec 9, 2015 at 4:26 PM

WPF and D3DImage use premultiplied alpha. That could be the reason.