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FW still messes up with geometry even with GEOMETRYSHADER turned off

description

Here's a sample picture :
Image , Oh , and i'm using an NVIDIA 600 Series GPU with the latest drivers installed (344.11) , and DX11

comments

ErikRufelt wrote Oct 9, 2014 at 9:10 AM

Whats wrong with the picture?

versionpatch wrote Oct 9, 2014 at 4:26 PM

See the top face of the cube , also , the left face is not rendering

ErikRufelt wrote Oct 9, 2014 at 5:38 PM

Try using the FW1_RESTORESTATE flag when drawing text.

versionpatch wrote Oct 9, 2014 at 7:09 PM

Thanks alot , IT WORKS :D
btw , is there anyway to convert a float to an LPCWSTR?

ErikRufelt wrote Oct 9, 2014 at 7:29 PM

Great :)

include <sstream>

std::stringstream ss;
ss << 3.14f;
DrawString(..., ss.str().c_str(), ... ...);