Discussions under General

Vertex Shader linkage error

first post: Itnain wrote: Hi! I tried to link my DirectX11 application to FW1, but if I try t...

latest post: Itnain wrote: ok. solved this by adding FW1_RESTORESTATE flag.. But I need to dra...

Always getting Error Code 0xC000135 or 0x000135

first post: naxed wrote: Hello Community, I have a Project with D3D11 and FW1Fontwrapper. T...

latest post: naxed wrote: So I tried this once and it worked. I could compile it with a new P...

DX12 support

first post: zachsaw wrote: With DX12 about to be released, do you have there any plans to supp...

Unknown Characters For Spaces

first post: jakeshirley wrote: Hey guys! I am currently working on a game using DirectX and FW1 f...

Get width of string

first post: xvkvqhzg wrote: Hi, how can I get the width of string? -> Or is there any way to c...

latest post: ErikRufelt wrote: There is the FW1_CENTER and FW1_VCENTER (V for vertical) flags that...

Include to project (only one output file)

first post: xvkvqhzg wrote: Hi :) I hope you can help me. I tried now some days to include y...

latest post: xvkvqhzg wrote: ok working now :) Thx. Had to fix one more problem ;)

Compile as static library?

first post: ujelly wrote: Hello, I am writing an dll and I want to remove the need for additi...

latest post: ErikRufelt wrote: You have to change the project settings. In the project general set...

MeasureString

first post: arnibold wrote: Thanks for the great code! I'm having one issue though. MeasureS...

latest post: ErikRufelt wrote: Overhang coordinates always extend away from the character, even on...

answered by: ErikRufelt wrote: Also, for exact coordinates you want to add overhangMetrics.right +...

Using FW1CreateFactory c++/cli

first post: thomassquall wrote: I'm writing a framework but using FW1CreateFactory function is maki...

latest post: thomassquall wrote: Thank you, I'll download the source and I'll try to make modificati...

Changing the position of multiple fonts dynamically

first post: askoO wrote: Hello and thanks for this awesome API ! I have one question. Is t...

latest post: ErikRufelt wrote: Great! Thanks! Glad it is useful :)