Vertex Shader linkage error

Mar 21 at 9:29 AM
Hi! I tried to link my DirectX11 application to FW1, but if I try to draw text it crashes with the floowing output.

D3D11 ERROR: ID3D11DeviceContext::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND]
D3D11: BREAK enabled for the previous message, which was: [ ERROR EXECUTION #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ]

I tried rebuilding dll, and even linked all the FW sources into my project with no luck. The error stays the same.
Mar 21 at 10:07 AM
Edited Mar 21 at 10:08 AM
ok. solved this by adding FW1_RESTORESTATE flag..
But I need to draw multiple strings.. wouldn't that storing\restoring everything each time cause lags?

Seems like I want FW1_SAVESTATE - to save my current everything when drawing first string and then FW1_RESTORESTATE after I've drawn last one.

But i can edit source for that myself, I think